*** SORRY, THIS ITEM HAS BEEN DISCONTINUED ***
SUPER SOLVERS GIZMOS & GADGETS(closeout)
*** Out of Stock ***
View Front of Box
View Back of Box
|
Platform: WINDOWS 3.1/95/98
Publisher: LEARNING COMPANY
Packaging: JEWEL CASE
Category: KIDS - MATH & SCIENCE
Item Code: GIZMOGADGETS
Weight: 0.35 lbs
ESRB Rating: AGES: 7-12
|
Description:
Develops an Understanding of Physical Science Principles. Morty
Maxwell, the Master of Mischief, has a one track mind for science. He's taken
over the Shade Glen Technology Center and claims he can build the best auto,
air, and alternative energy vehicles. Now he's challenging all Super Solvers to
outrace him. To win, you'll need to build the fastest vehicle. But first you'll
have to collect all the parts you need for your racing gizmo by solving science
puzzles featuring everyday gadgets like wheelbarrows and wrenches, slides and
scissors. Then it's off to the races, where you'll meet Morty and prove that
you're the real master of science!
Special Features
- Science is everywhere. Over 260 puzzles and simulations help you
understand the physical science principles found in everyday items.
- Advance as you learn. Eight different puzzle types independently adjust
to your skill level, so you can advance onto those you've mastered or
continue working on those you find more difficult.
- Suit yourself. The customization option allows you to select specific
areas of focus and to track your progress.
- It's time to experiment. There's no limit to the amount of time or
number of tries you have to solve each puzzle, so you can experiment, as all
great scientists do.
- Science has never been so much fun. Fast-paced action, all-new character
voices, and spoken help turn science into an exciting learning adventure.
- The choice is yours. The fast-action option lets you play with or
without the extra challenge of Morty's sneaky Cyber Chimps.
Activities Included:
- Race to the Finish. Use the blueprint in the workshop to determine which
are the best parts for the fastest vehicle.
- Science Made Simple. Master the basics of how everyday objects work by
identifying their simple components.
- Outsmart the Chimps. Hunt for the best parts, but watch out for the
tricky Cyber Chimps - they're out to steal them.
- Calling All Scientists. Solve puzzles that show you how forces work,
magnets attract, lightbulbs glow, and much more.
Educational Benefits
- Builds a basic understanding of physical science principles. Science
puzzles complement classroom science learning by developing children's
understanding of force, magnetism, electricity, gears, balance, energy
sources, and simple machines.
- Encourages hands-on experimentation. Onscreen simulations of science
experiments give children immediate feedback on their work and, if
necessary, encourage further experimentation.
- Creates awareness of science applications. Solving puzzles that
demonstrate basic physical science concepts gives children the insight to
apply that understanding to solving real-world problems.
- Developed by education experts. Our in-house team of experts has
designed this product with extensive input from educators, parents, and
children to develop math and problem-solving skills essential for successful
learning
System Requirements:
- 386DX/33
- Windows 3.1 with 4 MB RAM or
- Windows 95/98 with 8 MB RAM
- hard disk
- 256 color SVGA
- 2x CD-ROM drive
- sound card
- speakers
- mouse
|