It's the dawn of a new age in real-time strategy (RTS) games. A brave New
World is rising--a hostile yet beautiful world, filled with innovative gameplay,
new strategic scenarios, eye-searing graphics and much more. Welcome to a world
called Age of Empires III.
Campaign
In this action adventure tale of historical fiction, players take on the
role of Morgan Black and his family, struggling against the hostile wilderness
and a mysterious cult that's crept in from Europe.
In a series of 24 scenarios divided into three acts, Morgan Black and his
descendants help the Aztecs resist conquest by Spanish conquistadors, pit the
French against the British in the French and Indian War and help Simon Bolivar
lead revolutions in South America.
Multiplayer
Whether you're searching for a quick game or hoping to talk strategy with
friends online, Age of Empires III's Multiplayer site is your community
destination.
Here, you can play with persistent Home Cities that gain power and strategic
options the more games you play, compete for a spot on dozens of ladders, help
organize your clan or chat after a game -- all without leaving the multiplayer
portal.
Fans of Age of Mythology's Quick Search can still look for games swiftly,
while players looking for something specific can browse game lists to find the
set of options that matches their tastes.
New Feature--Home Cities
This revolutionary new feature to the RTS landscape is incorporated into all
aspects of Age of Empires III -- from Campaign to Multiplayer -- and is unlike
anything you've experienced before.
Much like the persistent character from a role-playing game that encourages
you to keep playing, your Home City is an important support system to your
efforts in the New World. During a game, your Home City can regularly send you
supplies or military reinforcements.
You are the leader of your colony, but your success brings glory back to
Mother Europe. The more games you play, and the better you do, the more powerful
your Home City will become. Every few games, you gain the ability to both
upgrade and customize your Home City:
- Upgrade your city by unlocking new types of soldiers or buildings, or
improving those you already have.
- Broaden your tech tree in whatever direction most fits your play
style--invest in warships, native alliances, cavalry, artillery or economy.
- Customize your Home City by changing the appearance of buildings, the
weather or even the types of people who walk, work and perform in its
streets.
- Throughout a game, as well as in between games, you can visit your Home
City to watch its citizens go about their lives, get an opinion on how
you're doing, plot your next move or just marvel at the beautiful sunset.
Full 3-D Graphics, Destructible Environments and More
We first set out to reproduce the rich detail of Age of Empires II: Age of
Kings. As we strove to make the fascinating Age of Empires III time period come
alive, that goal quickly evolved: We at Ensemble Studios wanted to create the
best-looking game ever. From the stunning water effects to the hundreds of units
battling on-screen, you'll feel like you're a part of the action in the New
World.
- Tone mapping--This photo imaging technique balances the colors in a
scene on the fly. The end result is a rich, warm game where bright colors
are vibrantly rendered alongside darker counterparts, such as shadows.
- Lighting and shadows--The sun is always shining in Age of Empires, so
it's important that lighting and shadows be an awe-inspiring experience.
Units and buildings cast shadows according to a real sun position, and even
cast shadows on each other. High Dynamic Range rendering allows us to
represent the shiny glints of sunlight that bounce off highly reflective
surfaces.
- Bump and specular mapping--Water glistens like water. Metal shines like
metal. These advanced techniques serve to provide an extra level of
rendering detail heretofore unseen in real-time strategy (RTS) gaming.
- Water--We felt that portraying stunning, realistic water effects in the
game was so important that we devoted a programmer to it full-time. You'll
find the water rich with details like foam near the shore, accurately
modeled water motion, flotsam in rivers and realistic water colors. Plus,
reflections change with the viewing angle, the angle of sunlight and the
motion of the water. The overall effect is breathtaking.
- Cliffs and Riverbeds--Instead of just stretching terrain, we built a
system to attach geometry to the terrain map to allow for realistic
overhangs and steep cliffs, from areas like the American Southwest. This
effect is supported on random maps too.
Civilizations:
British
Quick access to Settlers gives the British one of the strongest economies in
the game. The ability to upgrade two key units -- the Musketeer and Hussar --
make the British military formidable in the late game. The British Home City
emphasizes improvements to technology and naval warfare.
Dutch
Although Dutch Settlers are limited and costly, their civilization makes up
for this economic disadvantage by building Banks and generating coin
automatically. The Dutch Home City emphasizes upgrades to defense and economy.
French
Although the French economy starts slowly, the Coureur unit, a Villager with
strong fighting skills, makes the French difficult to attack early. The French
also have the strongest cavalry unit in the game -- the Cuirassier. Plus, the
French are experts at allying with the Native Americans.
German
The Germans have fewer Settlers and therefore a slower economy. Fortunately,
both the Settler Wagon and Uhlan cavalry spawn for free from the German Town
Center. Plus, the Germans start with the ability to send Mercenaries from their
Home City (long before other civilizations can).
Native American
European civilizations can learn new technologies and gain troops by forging
alliances with the Native Americans. A British player who allies with the
Iroquois is essentially playing as two civilizations: the British and the
Iroquois.
Ottoman
For the Ottomans, Settlers spawn automatically from the Town Center.
Building a Mosque and conducting research help keep that Settler production
steady. Befitting their position straddling Europe and Asia, the Ottomans have
more unique units than any other civilization.
Portuguese
Starting the game with two Town Centers, the Portuguese can quickly produce
Settlers, control territory or support their allies. The Spyglass ability allows
the Portuguese to easily spy on the enemy. The Portuguese also have a strong
navy, strong light infantry and the best Dragoons in the game.
Russian
Starting the game with extra resources but fewer Settlers gives the Russians
the flexibility of focusing on economy or an early raid. Russian infantry,
individually weak, are trained in blocks at a faster rate, providing the
Russians with the opportunity to overwhelm their enemy with greater numbers.
Spanish
The Spanish have a strong military, with both hand infantry and cavalry.
Flexibility in early shipments from the Home City give the Spanish the option to
attack early or set up for a strong, late economy. Spanish Home City
improvements benefit soldiers, buildings and naval units.
Combat:
Age of Empires III gives players an amazing amount of control over their side
of the battlefield. ?
- More to command -- Not only are you in command of large and diverse
armies of infantry, cavalry and artillery, but also Native American
warriors, mercenaries and tall ships.
- Multiple formations -- You can assign different formations to your army
for different strengths and weaknesses, or have the game automatically
choose the most appropriate formation. Examples include:
- Volley -- ranged infantry, like musketeers, take turns firing at
enemies ahead of them.
- Charge -- your soldiers walk, then run into combat. Cavalry wield
sabers, and musketeers fix bayonets. This formation does tremendous
damage but makes your soldiers more prone to injury.
- Bombard -- your soldiers protect the cannons, while the cannons
shell enemy ranks. Available only when you have artillery in your army.
- Battles are easier to follow -- You can still command individual
units. But when the units fight in formation, you'll be able to tell
exactly who is winning the fight.
- Real-time physics -- Infantry struck by cannon fire will be thrown like
rag dolls, perhaps even over a cliff and into the water. Cannonballs bounce
and ricochet.
- Detailed destructions -- Shingles, shutters and whole towers may fly off
a building and interact with the terrain, such as crashing into nearby
water. This next generation effect is done on the fly so that each building
always has a unique destruction, no matter how many times you see it.
- Unique animations -- With hundreds of unique combat animations, you'll
never see the same battle twice.
System Requirements:
- Windows XP
- 256 MB RAM
- 1.4 GHz processor or faster
- 2GB hard drive
- Video card - 64MB with support for hardware transformation and lighting
- Sound card
- 56k dial-up Internet Access or LAN